There have been a few significant changes to the way AC deals with 2D. I'm getting a bit lost starting from scratch. That is, not trying to use any demo resources but begin my own game from my own assets entirely.
Does starting from scratch on 2D projects still reasonably follow the two YouTube video tutorials?
Is the newer "Top Down" 2D the optimum one to use and if so, how do I stop my sprites importing all rotated with Y as their vertical axis?
Comments
I usually insert sprites by dragging them into the scene with 2d enabled. Then I disable 2d and rotate them 90 degrees. Might be better ways to do this but it's worked well for me so far.
A tutorial series on creating 2D scenes is available here.
It's worth mentioning though that the Unity2D mode is still optional - if you've been making a game in another mode it's still supported.