Hi! Sorry if this is not the appropriate channel to ask, but i was wondering is it possible to make a mechanic similar to that of the games telling lies or immortality where you basically have a search engine of sorts and you can type in a name for example and a character profile shows up or a character shows and you have options to interact with them in like 3 ways(three dialogue options). And there's like a huge database of characters that you set up and the player has to search through them or find them. Sorry if that doesn't make any sense. I only started learning very very recently.
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Welcome to the community, @EndlessCalamity.
A "search" mechanic, where the player can type in a name to filter through a database, would likely need a little custom scripting. However, the bigger issue of creating a database is best done using the Inventory system.
For each character entry, you can add them as a new Item in the Inventory Manager. If your game features regular Inventory items, you can use the Categories tab to define "Normal" and "Character" categories that you can then use to keep things organised.
Then, if you need additional data for each character - for example, some text or additional textures - you can use the Properties tab to define them, and then populate for each entry.
The dialogue options could potentially just be a Conversation as part of the Item's Use Interaction. This Interaction can be called through custom means if necessary as well. Conversations normally require a Conversation object that the Action references, but you can avoid this by using this Action from the AC wiki:
https://adventure-creator.fandom.com/wiki/"One-off"_Conversations
How you access and interact with this data will depend on the data types and game's specific needs, but the first step will be to have a few entries to work with. If you get the data set up, share details/screens of your progress as well as intent on how it should be accessed and we can look into the next step.
@ChrisIceBox Thank you for having me! And thank you for making this wonderful Engine/Plugin.
This seems a bit above my level at the moment then.
Another question if you don't mind. How difficult is it to make a small incremental game like the game "Execute" in Adventure Creator? and how would one come to learn it here? If that is possible ofc(Again sorry for the very unintelligent questions.
An incremental game like Clicker isn't so much a traditional adventure game that AC is intended for. I'd expect it could be done, but would likely rely on yet more custom scripting.
If you're just getting started with AC, I'd recommend focusing on gameplay that AC is designed for, to help get a feel for what it provides vs what you'd need to provide through scripting to extend it.
If you haven't seen it already, the 2D Primer aims to give an all-round overview of AC's main features.
Thank you so much, Chris! Much appreciated!