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Remembering Menu visibility

Hello!
Not sure if this is a simple thing I missed, but I'm currently having an issue with one of my menus disappearing when the player opens the pause menu using ESC.
Opening the pause menu causes the menu to disappear, which effectively soft locks the game.

Thanks in advance!

Comments

  • Welcome to the community, @RoseArcana.

    What are your AC/Unity versions, what are the "Appear types" of both the Pause menu, and the Menu that disappears, and does the Menu re-appear when the Pause menu closes again?

    If the Menu is intended to be automatically shown during gameplay, you can set its Appear type to During Gameplay to have it show/hide automatically.

  • Hi! Thanks for your response.
    My AC version is v1.86.1

    both appear types are Manual.
    The menu does not re-appear when the pause menu closes, which is the issue. I need it to re-appear. It's a sort of mini game.

  • I'm not sure why this occurs for the Pause menu turning on, but when a Menu crossfades to another (e.g. from Pause -> Options), it will cause all other Menus to turn off.

    If you're happy for the mini-game Menu to hide while the game is paused, the easiest way to deal with this is to set its Appear type to either "During Gameplay" or "Except When Paused". It will then turn back on automatically once you resume the game.

    To hide this Menu outside of the mini-game, lock the Menu with the Menu: Change state Action, or check its Start game locked off? property in the Menu Manager. When a Menu is locked, it will not show even when its "Appear type" condition is met.

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