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UCC Integration and AC Menu

Hello AC Community,

I have question regarding the latest version of UCC and AC.
This question is in regarding the menu system of AC with UCC.
I am having some issues and do not know how to solve them. A couple of AC menues does not want to work with UCC and I am not sure why. I tested both sources forexample Unity Prefab and AC. But still does not want to display. These menues are:
1. Pause
2. Subtitles

And the game does not pause when I press escaped. This might be a UCC problem but just asking if someone might know how to solve this issue.

Thank you in advance.

Comments

  • What is your Unity version, do these Menus have their properties modified from their default values (visuals aside), and do you get any related warnings in the Console?

    If the game isn't pausing when you press Escape, it might be an input issue. Try creating an ActionList with a single Menu: Change state Action that turns on Pause. If you run it manually from its Inspector, does the game pause and Pause menu show?

  • Thank you for the reply Chris.

    I am running Unity 6.4.8f1 and the latest version of AC. When Ac installed, the menu system was configured on Unity UI Prefab. But tested with both AC and Unity UI Prefab and still no luck. No related warnings.

    Unfortunately the when testing the Menu: Change State, it just released the cursor but no menu appears.

  • Is your MainCamera configured as normal, i.e. separated in the Hierarchy and the only Camera rendering at runtime?

    When using Unity UI prefab, does your PauseUI object appear in the Hierarchy (in the DontDestroyOnLoad scene) as enabled when you turn it on? Pause the Editor at this time to see where it's appearing physically in the scene.

  • Hey Chris sorry for the delay. The pause menu Unity UI prefab does not appear under DOntDestroyOnLoad when I pause the game and yes tge Main Camera is setup accourding to the documentation you provided with the UCC integration.

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