I have a timer setup like so:
Tic duration: 1
Value increase per tick: 1
Min value: 0
Max value: 35
Run on a loop?: False
Only run during gameplay: True
which is not linked to a global variable.
When I start the timer, leave it to run for 5-6 seconds, then save the game and then attempt to load it, I can see that the Timer is initialized with the stored value (e.g. 6) and then when the Start() method runs it resets back to 0. Is that normal?
I am running Adventure Creator 1.86.1 in Unity 6.3
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Comments
It's a bug, thanks for the report.
To fix, open up AC's Timers script and replace line 373:
with: