Hi Chris, as always thanks for the continued development of AC.
I have noticed an issue - Unity 6.3 (17f1), AC 1.86.3, new Input System
The game I'm developing targets Android and iOS (for now) and therefore...
Settings menu > Interface > Input method: "Touch Screen"
When I enter Play mode in the editor and start to interact the input method switches to "Mouse And Keyboard", which makes sense. However, when I exit play mode it persists as "Mouse And Keyboard", rather than returning to "Touch Screen".
It's a minor bug but one that could easily cause issues if it slips through to a production build. I only noticed because of my physical device behaving differently to the editor during testing. Thanks.
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Comments
Is this changing due to the Input System integration's Controls Reader having Auto Sync Input Method checked?
To force-set a default value, use this script in your first scene:
Unchecking "Auto Sync Input Method" fixed it. Thanks Chris.