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2d Player character on a 3d world uses the hierarchy sprite on dialogue

Hello.
I am making a small game with 2d sprites in a 3d enviroment.
On hotspot interaction, i have Player action: Turn to face checked.
When the player interacts with a hotspot, he turns to the hotspot for a split second, then goes to the sprite in the hierarchy to execute the dialogue and when the dialogue is finished, turns to face the hotspot.
The hotspot action list contains only a Dialogue:Play speech.
I have done this simple task many times, but strictly on 2d or 3d setup, never mixed.
The player sprites are correct from what i can tell, since the player can walk around normally.
I hope i am making sense :)

Thanks in advance.
Iordanis

Comments

  • Welcome to the community, @iordanis21.

    I'm not quite sure what you mean by the "hierarchy" sprite. This being a visual issue, could you share screenshots of both the issue, and your character's setup? That will help clarify the situation.

    Screenshots can be uploaded to e.g. imgur.com and links shared here.

  • Hello Chris and thank you for the super quick responce and the welcoming.
    I have posted images below:
    https://imgur.com/a/player-setup-sTEaC1A
    By hierarchy sprite i meant the sprite renderer's sprite of the player.

    Thank you
    iordanis

  • edited June 13

    I have found a solution for now by checking the "Don't animate speaker?" in the Dialogue:Play speech action. I don't know if this is normal, but since it takes away my problem, i am good.

    Thanks again!
    Iordanis

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