InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Input.get_mousePosition () (at <821db944395a4707baf43b2d273f0b00>:0)
UnityEngine.EventSystems.BaseInput.get_mousePosition () (at ./Library/PackageCache/com.unity.ugui@8ccc29d23a79/Runtime/UGUI/EventSystem/InputModules/BaseInput.cs:75)
UnityEngine.EventSystems.StandaloneInputModule.UpdateModule () (at ./Library/PackageCache/com.unity.ugui@8ccc29d23a79/Runtime/UGUI/EventSystem/InputModules/StandaloneInputModule.cs:175)
UnityEngine.EventSystems.EventSystem.TickModules () (at ./Library/PackageCache/com.unity.ugui@8ccc29d23a79/Runtime/UGUI/EventSystem/EventSystem.cs:460)
UnityEngine.EventSystems.EventSystem.Update () (at ./Library/PackageCache/com.unity.ugui@8ccc29d23a79/Runtime/UGUI/EventSystem/EventSystem.cs:480)
So how can i revert ?
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Comments
i set it to both inputs .. i can move now... cant interact though
What are your AC and Unity versions?
In order to use Input System with AC, you must install AC's Input System Integration template - which can be done using the New Game Wizard.
This will generate and assign a new Event System prefab in your Menu Manager that is compatible with Input System.