Hi Chris,
I've a scene in my game which has 20+ object hotspots, and the same scene appears later on in the story (with some other changes) and I want the same hotspots, interactions and dialogue responses.
I set them all up with [actions source: in scene] - then realised I need them all in the duplicate scene later.
I thought I'd be clever and put all of the re-usable Markers, hotspots and interaction gameobjects in a prefeab and drop that in the duplicate scene. I've now realised when I click the interactions and go to edit the actions theyre all blank.
I assume the action data is stored somewhere else in the original scene, and I should have created them all as asset files in the first place.
Is there a workaround, to copy all of these 20+ actions from the original scene into the duplicate scene, or a way to easily convert them all to asset files so they can be shared between the scenes?
Hope this makes sense.
Cheers
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You can convert a scene-based ActionList into an asset file via its cog menu in the Inspector window. Choose Convert to ActionList asset, and it will create a new asset with the same Actions.
When running the same ActionList asset across multiple scenes, it's best to rely on ActionList parameters to control which objects those Actions affect. A tutorial on working with assets and parameters to create re-usable game logic in AC can be found here.