Hi Chris
I'm developing a game outside of AC, and I just wanted to ask, did you base the action list editor on something like xnode or did you roll your own?
I want some kind of node based workflow as I'm now so used to actionlists and just wondering where you started with it.
Olly
Comments
It started with Googling "How to create draggable windows in Unity Editor"! This was many, many years ago, though - the tutorials I eventually came across will be long gone or outdated by now.
The ActionList Editor's code is my own work, yes.