Is there a simple way to change the render order of the default hover object labels, and a sprite dragged from the inventory,
Some of my larger sprites, render over the hover text, obscuring it when dragging and item onto an object in the scene.
Thanks in advance
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Can you share screenshots that illustrate the issue?
Are you using Unity UI for your Menus, and what is your Cursor rendering set to?
I'm using AC menus (i prefer these to be honest) and software cursor..
It's when I have larger inventory items replacing the mousecursor, they render infront of the UI text of the hotspot I hover over. Screenshot below:
https://drive.google.com/file/d/12an7vEUNRltM_KKz5dLI8qKLRgDoGeb9/view?usp=sharing
Try lowering the "GUI depth" in the Menu Manager to -2. If you're using Software rendering for the cursor, that may cause Menus to be rendered on top.
That doesnt seem to work I'm afraid.
No worries in the short term I've made my inventory Cursor items smaller so they dont overlap the hover hotspot labels.