I'm having a problem with the sorting map in my game (1.30). I have a player character and an NPC in a scene, and everything set up like it should be:
- navmesh and floor collisioncube
- default playerstart
- sorting map with a start and end scale
- follow sorting map script on both player's and npc's sprite child
but when I run the scene only the NPC gets scaled. I can't seem to figure out why?
Comments
Does this problem occur when playing the game from this scene, are you using multiple Players, and is the Player prefab in the scene before the scene is run?