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Conversation problem in AC 1.85

edited October 22 in Technical Q&A

After upgrading to AC 1.85, I'm having troubles with my "Start Conversation" actions (with "Override options" enabled). The Action is just appearing as running, with the green highlight around it. However, the conversation menu with my dialogue options does not open. If I uncheck "Override options", the conversation menu will appear as expected. Am I doing something wrong, or did something change with the "Override options" function in 1.85?

Perhaps related, I've seen that I occasionally get the following error message in the console:

NullReferenceException: Object reference not set to an instance of an object
AC.ActionConversation.GetNextOutputIndex () (at Assets/AdventureCreator/Scripts/Actions/ActionConversation.cs:179)

Anyone experiencing the same?

Comments

  • Yes, there were changes made to this aspect - though I cannot reproduce the issue.

    What's your exact setup? Are you running this from an ActionList asset, or a Cutscene, and is the Conversation in the scene file?

    The Console message relates to line 179 in AC's ActionConversation script:

    if (parentActionList.IsSkipping)
    

    If you replace with the following, do the issues resolve?

    if (parentActionList && parentActionList.IsSkipping)
    
  • Sorry for my late reply!
    Unfortunately, altering the script did not change anything. The Start conversationstill hangs.

    Setup is Unity 6.2 (6000.2.8f1) and AC 1.85.0.

    I am running the ActionList asset from a Talk to Interaction on a Hotspot. If the Override options? toggle is turned on in the Start Conversation action, the Conversation hangs, with the green highlight. Yes, the Conversation is in the scene file.


    and

  • Thanks for the details - with these I've recreated the issue. I will investigate.

  • A fix for this will be included in the upcoming v1.85.1 update.

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