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Navmesh Woes

In the Combat Example package, how are the zombie npcs able to navigate without using the navmesh agent? I'm having trouble getting npcs to move around in my project, so I checked that example scene out and there is a navmesh, but yet no agent (or integration) component on the zombies?

Comments

  • AC characters have their own built-in way of moving around a NavMesh - the NavMesh Agent component is just another means of doing so.

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