In the Combat Example package, how are the zombie npcs able to navigate without using the navmesh agent? I'm having trouble getting npcs to move around in my project, so I checked that example scene out and there is a navmesh, but yet no agent (or integration) component on the zombies?
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Comments
AC characters have their own built-in way of moving around a NavMesh - the NavMesh Agent component is just another means of doing so.