In PS, you can create an overlay layer (e.g. for colour toning, colour shadowing) and set it to apply to ONLY a specific layer. Wondering what is the unity equivalent of this functionality? Or something that does the same thing...
I basically have a semi-transparent coloured shadow layer that I want to affect only certain objects in the scene.
Overlay layer
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It's a different workflow in Unity. You would need the sprites you wish to affect to have a custom shader that overlays the texture set in their Material.
This isn't an AC topic, but searching for "Unity 2D overlay shader" should yield results that can help.