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Is it possible to automate "Wait until finish" in Event Editor?

edited June 2024 in Technical Q&A

Hi guys,

I know I've been spamming the forum lately. Apologies for that. I have a question regarding the Wait Until Finish and Event Editor:

Is it possible to access/automate the Wait Until Finish function from the Event Editor? - similarly to the Objective Popup tutorial provided by AC.

This is what I'm trying to achieve:

I'd like to play an hourglass animation that follows the mouse/replaces the mouse when in Wait Until Finish is in effect. I was thinking of achieving this by running a QTE in parallel with Wait Until Finish. - But again, this would mean manually adding this each time I want the game to wait.

I've learned to take a step back and ask first before doing unnecessary work, so if there's a simpler or better way to do it, please let me know.

Thank you in advance, and have a wonderful weekend.

Comments

  • The Events Editor itself doesn't have a Wait until finish? option - that's a property of Actions that last more than one frame.

    If you're looking to make a change to the game when entering/exiting cutscene mode, you can use the OnEnterGameState / OnExitGameState events - though these are accessed through scripting, rather than the Editor.

    If you're just looking to change the cursor while in a cutscene, however, you can do that by assigning a texture to the Cursor Manager's "Cutscene cursor", which also accepts animations.

  • thank you. I will try this today.

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