Hi Chris,
Exporting for Iphone and I don't want any cursors visible for the port, is there an easy way to have a variable that shuts them off regardless of cursor enabled/disabled in engine:systems? Thanks
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A variable isn't necessary - you can use the Engine: Check platform Action to alter behaviour based on platform.
If you check Hide cursor when locked in screen's centre?, the cursor will be hidden when locked. You can then use the Player: Constrain Action to lock the cursor and hide it.
Hi, so this seems to stop any input for hotspot, I just want the user to be able to click on things but without any visible cursor
Set the Cursor Manager's Display cursor field to Never.
To set this through script at runtime, see this tutorial.
So, i tried this script, but not all cursors are off, look, use etc are still visible
Any chance you can help?
Got this to work
However, the cutscene cursor is still visibsle
This will only take effect if your Cursor rendering is set to Hardware - is that the case in your iOS builds?
no, it is set to software. is there a way to replace the cutscene cursor to a blank cursor sprite through code please?
You can use:
Where "emptyTexture" as a public Texture2D variable, set in the Inspector to an invisible texture.
Thanks, here is the code as a custom action list for anyone interested in using it: