Hi Chris,
Having an issue where my menu is forced to On when a cutscene with Autosave after? is checked. See video and check the bottom left menu to see it forced on when option is ticked. Thanks!
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
Is the menu that shows before it the same one, or a separate menu similarly-styled?
What is the Menu's "Appear type", and does it occur if you set the ActionList's When running to Run In Background?
Share screenshots of the Menu's properties, and try using the Save: Save or load Action as an alternative to the autosave option.
Ok, I can't seem to do it within my OnStart though, Ideally every scene would save on start, If I include the Save: Save or load Action in my OnStart it never works due to the Save: Save or load Action rules.
This is the Inspector of the menu.
https://www.dropbox.com/scl/fi/mmf28iqvdzhhrytft37kt/InGameMenu.png?rlkey=g9tgpsz6huqr67r3zxv5rkxdx&dl=0
The action on and off are just setting that the ingame menu variable is set to on and off
A Menu of Appear type = Manual generally shouldn't turn on/off without an explicit command.
Add an ActionList: Comment Action to the InGame_TurnOn asset and record the full stacktract when it appears in the Console after the save.
Ok, what do I type in the comment in the action list or does that matter? How do I record the full stracktract?