From the title, is it possible to implement this functionality?
So instead of running to a spot, the player just instantly teleports?
Any help is appreciated, thank you!
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Comments
Try this:
Thank you so much! I just tried this out, I think this works great!
One minor thing to ask -- do you know if it possible to prevent the camera from lerping to the new character position, rather just snap to it?
I still want the lerping / delay to exist when the character moves regularly, so I was just curious to know, thank you!
Ah. Should just be a case of calling the active GameCamera's MoveCameraInstant after the Teleport call:
Thank you so much!