Hi,
May be this is simple setting .
I created legacy animation for a door. and placed in the level. I kept a trigger and added a action to play it while its interacted. But the triggered Animation Shift the door to the origin point and then play the animation.
Can u tell me this noob how to do this.
(this problem ll arise in character legacy animation also i think, but still havent tried.)
Comments
However, we'll need to see/know more about what you're doing before we can help. Does the animation play properly when you preview it in the model's Inspector? What else is going on in the Trigger?
It's not clear if this is an AC-issue or one to do with using Unity. If you're just getting started with Unity and it's animation system, Unity's got some good tutorials and documentation you should definitely check out. Also know that AC's 3D Demo relies on Legacy animation, so it gives some good examples on how to use it.