Hi, I don't know why but my portraits seems washed-out (too bright). I can tell you the bright is fine in the original image. It also happens in other portrait I tested.
I followed this tutorial, using Adventure creator "source". (https://adventurecreator.org/tutorials/character-portraits-introduction)
This is the original one:
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
What are your AC/Unity versions, and what render pipeline are you using?
"Adventure Creator" source mode relies on Unity's legacy ImGUI system. While it's quick and easy to use, it doesn't offer so much in the way of control.
If it's rendering textures with the wrong colour palette, you'd be best off switching over to Unity UI instead, which you can do by switching the Source to Unity Ui Prefab.
The default Subtitles menu already has a Unity UI canvas - SubtitlesUI - which should then show up at the bottom of the Menu's properties.
Open up this prefab, add a new Image to it as a separate object beside the two Label boxes in the Hierarchy, and drag it into the "Portrait graphic" element's Linked Image field, to link it to the Menu. The texture should display with the right palette, then.
If you're not familiar with how AC and Unity UI work together, a tutorial can be found here.
Thank you both! I switched to the Unity UI Prefab system and I made it work BUT... for some reason when I get out from the editing mode of the SubtitleUI prefab, the Linked Image loses its reference. Somehow I made it work the first time I tried, but now I cannot. Every time I get out from the prefab editing mode, the reference to the image gameObject is lost. What am I missing here?
Also, how I can prevent the portrait to be displayed with there is not character portrait? Let say is the narrator. Do I have to create that NPC or in the field "For speakers of type: "All except specific characters" I should write "Narration" or some key word?
Thanks!
Thanks @snan for your answer. I get the idea, thanks!
However I still have the issue with the white portrait, not showing the image of the talking character. I'm attaching some screenshots to see if you guys can help me to figure out where is the problem. I'm sure it will something silly....
That was the problem! Thanks for your help!