I have a dialog window which must set isTalking to true causing my guy to go into the talking animation, but when I click to close the talking dialog, I would expect him to go back to idling, instead he seems to finish his talking animation (which goes on for a while). I am using mecanim, I have tried explicitly setting isTalking to false also but it doesnt seem to effect it in this situation, what am I doing wrong?
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