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Stop talking animation when dialog is over

I have a dialog window which must set isTalking to true causing my guy to go into the talking animation, but when I click to close the talking dialog, I would expect him to go back to idling, instead he seems to finish his talking animation (which goes on for a while). I am using mecanim, I have tried explicitly setting isTalking to false also but it doesnt seem to effect it in this situation, what am I doing wrong?

Comments

  • The character should return to idle once the speech has finished playing - what does your character's Inspector / FSM look like?
  • Not sure if they help or not! I will keep looking for the issue, it was working on my older characters so maybe I did something funky.
  • So this only happens when you click to end the speech prematurely?  Is anyone else speaking at the same time?
  • Fixed! In the animator inspector I had "has exit time" ticked on the talking animation for some reason, unticking that fixes it. Thanks. 
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