I have ALs that have separate skipping paths with minimum requirements to fulfill the task. It works fine when I press the skip button, but I notice that if I press it more times rapidly it actually skips far more than it should.
I was wondering if this could be avoided somehow?
Here's an example:
https://imgur.com/a/tLmVHXP
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Comments
I'm afraid a screenshot of the ActionList is not enough to go on. Can you provide your AC/Unity versions, and steps to recreate the issue?
U2022.3.1f1 and AC1.77.3