Context: I'm using the "Remember Visibility" script on GameObjects with a Sprite renderer, so when I pickup the object in the scene and it gets added to my inventory, the object is made invisible whenever I return to the scene.
My question is, I may have a Game object in another scene that represents the same item (e.g. a wider view of the same room), is it possible within the inspector to set the visibility of an object in a different scene. So when I pickup the item I can make it invisible in all scenes. I see the Remember Invisibility script assigns the object and ID but I cannot seem to reference it from other scenes.
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I have been handling this all through Global variables right now, and Cutscene-OnStart/OnLoad doing a variable check and setting visibility through that.
I discovered the Remember Visibility script which works amazing in the scene where the action occurs. I suppose my question specifically is can an objects visibility be set from another scene in a simpler manner than I already am doing.
The question of updating a separate "wide view" scene as objects are taken in another was recently covered recently here.