Hi,
I am currently trying to integrate dialogue boxes and have two questions:
1. Is it possible to link TextMeshPro text?
2. Unlike the prefabricated AdventureCreator variant, there is no line break in the text. How do I solve this?
Thank you!
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Comments
Yes - after importing TextMeshPro, add TextMeshProIsPresent as a Scripting Define Symbol in Unity's Player settings. That'll cause AC to refer to TextMeshProUGUI components instead of Unity UI Text components.
Mind that this is a global setting, however - you'll need to use this component type in place of all Texts.
Sorry, I'm not quite following. Could you share comparison screenshots to illustrate your meaning here?
Thank you! The second problem was my fault, I forgot to enable wrapping.