Could you consider adding an action for switching cameras without altering perspective? Something that uses the Horizontal and Vertical movement of the Game Camera 2D script instead of the transform, I suppose. Cheers
If two 2D cameras are at the same position, but have different horizontal/vertical offsets, then switching between them should have just that effect, no?
You're absolutely right. One of the cameras I was using either had an altered position or clipping planes value, and it was going insane during the switch. Thanks
Comments
Thanks