I don't suppose you have any idea how to stop this QTE once it is started?
I tried action Kill (for the cutscene that has the QTE in) but once started it won't stop!
It still plays the TaxtLeaves Cutscene
Screenshot:
https://www.dropbox.com/s/6o4a927n1ascj19/QTEStillNotStoppingOnCommand.png?dl=0
Comments
Killing an ActionList won't kill the effects of any Actions that have already run.
To kill a QTE, either use the code:
Or use the Object: Send message / Object: Call event Action to run the KillQTE function on the PlayerQTE component on the scene's GameEngine object.