Ah sorry, just need to know how to make my own UI Cursor, rather than then out of the box one. LIke a coin with the three cursors on, you click on hotspot, coin appears, you click on interaction you want to action from coin
This behaviour is the same as that of the 2D Demo, in which the "Interaction method" set to "Choose Hotspot Then Interaction", and clicking a Hotspot results in the Interaction menu appearing from which you can choose the interation type.
If you want to re-style the Interaction menu in Unity UI, you can do so using the same steps as restyling any menu using Unity UI. See the Manual's "Unity UI menus" for details.
Comments
Coin as in "verb coin"? That's not related to UI cursors, but Interaction menus. I'm not sure what you're asking for.
Ah sorry, just need to know how to make my own UI Cursor, rather than then out of the box one. LIke a coin with the three cursors on, you click on hotspot, coin appears, you click on interaction you want to action from coin
This behaviour is the same as that of the 2D Demo, in which the "Interaction method" set to "Choose Hotspot Then Interaction", and clicking a Hotspot results in the Interaction menu appearing from which you can choose the interation type.
If you want to re-style the Interaction menu in Unity UI, you can do so using the same steps as restyling any menu using Unity UI. See the Manual's "Unity UI menus" for details.