When I open a ingame computer and press keys I hear in background the character walking. I tried the CharacterController.PlayerHalt but that did not work
I was able to turnoff Footsteps while in computer mode but the character still moves and looks goofy to be 20 meter away from computer when I leave that mode.
I tried the CharacterController.PlayerHalt but that did not work
Unless you're using a custom motion controller to control your character's motion, you can use the Character: Move along path Action's Stop Moving method to halt the Player.
a way to disable temporary inventory (its on mouse over)
You can use the Menu: Change state Action's Lock Menu method to lock the Inventory menu. When a Menu is locked, it won't turn on even if it's Appear type condition is met.
Alternatively, you can use the Engine: Manage systems Action to selectively disable individual AC systems, such as Menu or Interaction, while in this mode.
You can place it inside an ActionList (scene-based or asset file), and then trigger the ActionList from an event box by invoking its Interact function.
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When I open a ingame computer and press keys I hear in background the character walking. I tried the CharacterController.PlayerHalt but that did not work
I was able to turnoff Footsteps while in computer mode but the character still moves and looks goofy to be 20 meter away from computer when I leave that mode.
Oh and a way to disable temporary inventory (its on mouse over)
I tried KickStarter.TurnOffAC that work well but then my mouse cursor was invisible or not there.
Unless you're using a custom motion controller to control your character's motion, you can use the Character: Move along path Action's Stop Moving method to halt the Player.
You can use the Menu: Change state Action's Lock Menu method to lock the Inventory menu. When a Menu is locked, it won't turn on even if it's Appear type condition is met.
Alternatively, you can use the Engine: Manage systems Action to selectively disable individual AC systems, such as Menu or Interaction, while in this mode.
great thank you
Character: Move along path Action's Stop Moving
Is that possible to initiate that via a unity event?
here a screenshot what I mean
https://www.dropbox.com/s/phfn7vchgmwceyy/movement.png?dl=0
here a screenshot what I mean
You can place it inside an ActionList (scene-based or asset file), and then trigger the ActionList from an event box by invoking its Interact function.