Hi,
I seem to have an encountered what looks like a bug.
I'm trying to setup a conversation with the below structure:
1- Option 1
2- Option 2
---1 - Foo Option
---2 - Bar Option
3- Option 3
---1 - Foo Option 2 (Timed)
---2 - Bar Option 2(Timed)
4- Option 4
If I follow the tutorial posted about creating multi tier conversations this works properly. I see the first menu with 4 options and then on selecting and option I can see the inner menu options. Now if I try to leverage the conversation dialogue options instead of overriding the options in one main interaction I no longer see the inner menu come up. I'm sent back to the root menu with the 4 options. I also noticed if I try the timed options on completion of the timer it runs the default option chosen. So clearly the flow is working as expected but the menu is not being shown.
Any suggestions on what I'm doing wrong? Or is this indeed a bug?
Would love some guidance and direction on how to move forward.
Thanks!
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Comments
Welcome to the community, @eraser282.
What are your AC/Unity versions?
The tutorials on Conversations rely on the "Override options?" Action toggle throughout - are you mixing and matching, so that some of your Conversations override, while others don't?
I'll need to see exactly how your Conversation logic is configured. If you can share screenshots or steps on how to recreate the issue I can follow them, but it'd be best if you can PM me a .unitypackage with a test scene that shows the issue.
Hi Chris,
Thanks for assisting much appreciated!
I'm on version 2020.3.20f1 of Unity and the latest version of AC v1.74.2. I've sent you a DM with the package. Please let me know if you have issues with opening it.