HI, Is there a way to have an overriding action list/cutscene priority? For example. I have a dialogue loop playing in the background in my scene, and when the player talks or performs an interaction I want that cutscene to pause or stop until the player interactions are performed, then for the dialogue loop to begin again, and I would rather not have to put a pause action list command and then resume at the beginning and end of every interaction if possible. If I could somehow give override priority to certain cutscenes or something like that it would be helpful. Hope that makes sense?
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A custom script can be used to detect e.g. if the game entered "cutscene" mode or not, and pause a given background ActionList if so:
amazing! and would i attach to a gameobject and prefab or do something different?
Attach to any background ActionList you want it to work for, and assign that ActionList in the Inspector.
ok, so attach the script to the cutscene that i want to pause, and the same action list assigned to it, or attach to cutscene that would pause the action list (and assign that action list) - the cutscene i want to pause is DialogueLoop
This.
Ta