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Making 2.5D game with fully 3D backgrounds

A bit of background.
I have a little bit of experience working with 3D backgrounds and with 3D characters. Unfortunately, I have very little programing experience.

I've been following along the 2.5D tutorial that uses pre rendered images as backgrounds and just maps the floor geometry around them. For my project, I was hoping to be able to make the environments in 3D that way there can be some lighting and physical interaction with the characters.

My question. Would it be possible to keep the same pipeline for the 2.5D game while just changing the environments technique while limiting the tinkering with backend as much as possible?

Comments

  • Welcome to the community, @honey.

    In AC terms, 2.5D is used when your backgrounds are 2D image (whether pre-rendered or photos) and things are faked to look 3D.

    If you're using fully 3D backgrounds - as in, your sets are 3D models inside Unity - then there's no need to fake anything. Your game is 3D, and can rely on AC's 3D workflow, regardless of whether or not you move the camera.

    The way the Player moves and interacts (i.e. baking a NavMesh for them to walk, placing down Hotspots etc) is the same for both 2.5D and 3D, but with 3D you don't need to deal with background images - just place your geometry in the scene and you're good to go.

    This tutorial outlines the process of creating fully-3D scenes in AC.

  • Thank you for answering my newbie question, Chris!
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