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Text Mesh Pro - Text Reveal Effect

I've done a bit of searching on the forums and cant find anyone talking about this specific issue.

An issue I'm having with my dialogue text is that as it's written out typewriter-style, words are jumping to a new line as they get too long for the current line. It seems like the current system feeds TMP one character at a time for the typewriter effect.
TMP has a tutorial for their own typewriter effect that inputs the entire text at once, allowing for better formatting as it's typed out.

I'm wondering if there's a way to inject this into the AC dialogue system without breaking all the waits and timings I've added, or if something like this already exists and I'm blind as a bat.

Thanks in advance!

Comments

  • Solved! Maybe...

    Change line 469 of MenuLabel.cs to:
    string line = speech.FullText;
    and add
    uiText.maxVisibleCharacters = speech.currentCharIndex;

    Then in Speech.cs add:
    currentCharIndex = displayText.Length;
    to the StopScrolling() function and make the currentCharIndex variable public.

    I haven't extensively tested this, but it seems to do the trick for my needs.

  • Welcome to the community, @14hourlunchbreak.

    Interesting tweak! I'll have a look into this myself.

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