Hi Guys!
I seem to have a bit of an issue. The hotspot labels don't appear when my cursor moves over hotspots.
The hotspots light up Ok. I've checked the options as everything appears to be set as default. I've seen a couple of existing threads trying to 'remove' this feature, so I assume it is set to display labels as default.
Some screenies. -
Thank you so much.
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Are they otherwise interactive, in that clicking them runs their Interaction ActionList?
Hotspot labels will appear by default so long as you have the Hotspot menu that's included as part of the default interface.
Check your Menu Manager - does it have a Hotspot menu listed, and does it have its Start game locked off? property unchecked?
Another thing to try is to temporarily switch your interface to that of the demo game's. To do this, go to the top of your Menu Manager, and set the Asset file field to Demo_MenuManager. If you then run the game, does the label show?
Hi Chris.
Both hotspots have scripts attached (they both do things).
There is no Hotspot menu listed in the menus manager. I can create one, is there any documentation as to best set this up?
https://ibb.co/PMxj0VK
Many thanks in advance.
EDIT: I have loaded the demo game Demo_MenuManager.asset and the hotspots labels now appear fine. Should I keep this set? it does display a warning about demo purposes only etc.
Or should I just copy the hotspot menu settings into my game menu manager?
I've created a new hotspot menu in my game menu asset and copied over the settings as set in the Demo_MenuManager.asset .
Unfortunately, the hotspot labels don't work doing it this way. They only work if I load the Demo_MenuManager.asset.
https://ibb.co/L9RfQXW
Can't see an issue with the Menu - is it previewing in the Game window?
The warning in the Demo_MenuManger is due to the fact that changes you make to it will be overwritten when you next update AC. If you want to make use of it, you can copy the whole asset file, rename it, and assign that new file as the Manager's asset.
Just be aware that you'll also need to do the same thing for its UI prefabs, if you wish to use Unity UI, as these two will be overwritten when updating.
Hi Chris,
I think I see the issue. The Demo hotspot menu has a 'Hotspot label', where as mine does not.
How do I do this?
https://ibb.co/j69bmf9
So sorry for being a pain.
No trouble.
The Hotspot menu should have been part of your default interface - was it not, or did you delete it earlier?
Nevertheless, you can copy/paste the HotspotLabel element from the Demo's Hotspot menu into your own using the same technique.
Done and working
The original hotspot menu wasn't part of the default interface. weird? Unless I accidentally deleted it...
Anyway, all's well that ends well. Thank you again.