I seem to have a random problem that happens in just about any scene.
If the player clicks to either move the player or to interact with something, it can sometimes (not every time) make the player character begin spinning around on the spot like a spinning top continuously non-stop. I have to click again to make it stop. Is there a reason for this?
I've noticed that it usually happens near the edge of the baked NavMeshSegments, unless that's just a weird coincidence.
Comments
Also, please check your baked nav mesh if every navmesh are being baked. Sometimes due to some minor rotation errors and narrowing the bake adjusments, some navmeshs are not included to the baked navmesh (i've learned after a while)
Hope it works
player.GetPath().GetTotalLength()<1f
my change was adding the following to to PlayerMovement.cs,
{
StopMovingToHotspot ();
}
fixed it too but since it is just a local patch to a plugin, it isn't as useful in the long run.