I'm working on a new project and was wondering if there is any way to include a time mechanic on interactions? Specifically advancing time in intervals after actions are completed. So time is a scale that starts at 0 and when it reaches 10 the game ends (or a new scene loads) and every interaction used advances time by 1.
Is this possible to achieve using adventure creator or does anyone have any tips on how to implement something like this?
Thanks,
Exile22
Comments
Create a Cutscene that's set to "Run In Background". Create a sequence of Engine: Pause game Actions and Engine: Timescale Actions to increase the game's speed over time.