Not a big deal, but it seems when using "Hotspot: Change interaction" and setting a Hotspot to disable an interaction ("Interaction to change: Use", "Change to make: disable"), the Player action doesn't disable also. It seems to default to "Walk to marker" also, even if previously something like "Turn to face" was set.
If it helps, here's a screenshot of the Unity layout and info, and gif of it in action.
Could be a misunderstanding on my part and not a bug, but I would appreciate clarification. thanks
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There's a difference between the Hotspot being disabled, vs its individual Interactions being disabled.
What you're seeing is the "fallback" behaviour in the event that a Hotspot is active, yet has no valid interaction.
If you want to prevent the Hotspot from being interactive at all, use the Hotspot: Enable or disable Action to disable it completely.
This process can actually be automated through script, whereby toggling a Hotspot's interaction with Hotspot: Change interaction causes the Hotspot to turn off automatically if all of its "Use" interactions are disabled, or turn it on if any of them have been enabled:
Thanks for the info, cheers!