I have a dialogue node in an actionlist and disabling it crashes the entire editor:
Here's the full actionlist:
`Problem signature:
Problem Event Name: APPCRASH
Application Name: Unity.exe
Application Version: 2019.4.8.30749
Application Timestamp: 5f2acb58
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.24545
Fault Module Timestamp: 5e0eb67f
Exception Code: c0000005
Exception Offset: 000000000006b666
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: f5b1
Additional Information 2: f5b1ebe6a66c4176d844b0767d3a47be
Additional Information 3: e6d5
Additional Information 4: e6d51f7e67f01f8af7b66661bcb51f43
`
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Comments
When exactly does it crash? At the moment you disable it, or the moment you run the ActionList, or the moment you start the game?
Sorry, when the actionlist is run in the game.
I'm afraid I can't recreate such behaviour, and the log doesn't glean much.
If you want to PM me a scene + Manager assets to test, I will, but otherwise I'm not sure what to suggest.