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Unity editor crashes when dialog node disabled?

edited December 2020 in Technical Q&A

I have a dialogue node in an actionlist and disabling it crashes the entire editor:

Here's the full actionlist:

    `Problem signature:
      Problem Event Name:   APPCRASH
      Application Name: Unity.exe
      Application Version:  2019.4.8.30749
      Application Timestamp:    5f2acb58
      Fault Module Name:    ntdll.dll
      Fault Module Version: 6.1.7601.24545
      Fault Module Timestamp:   5e0eb67f
      Exception Code:   c0000005
      Exception Offset: 000000000006b666
      OS Version:   6.1.7601.2.1.0.256.1
      Locale ID:    2057
      Additional Information 1: f5b1
      Additional Information 2: f5b1ebe6a66c4176d844b0767d3a47be
      Additional Information 3: e6d5
      Additional Information 4: e6d51f7e67f01f8af7b66661bcb51f43

    `

Comments

  • edited December 2020

    When exactly does it crash? At the moment you disable it, or the moment you run the ActionList, or the moment you start the game?

  • Sorry, when the actionlist is run in the game.

  • I'm afraid I can't recreate such behaviour, and the log doesn't glean much.

    If you want to PM me a scene + Manager assets to test, I will, but otherwise I'm not sure what to suggest.

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