Please somebody help me with this. I've dedicated huge amounts of time in what I hope soon will be a free demo to launch simultaneously with a Kickstarter.
This is a 2D game, and I've chosen the "top down" Camera Setting.
I'm trying to put together the first few scenes I have completed. When I play it in UNITY, it works beautifully. Everything works great. But when I go to Build the game, and I open the build on my Mac, there are some serious issues. The game is stretched horizontally, I know this because I can see only the Menu images (Action Keys, Text, Pause Menu, etc.) and they are stretched. But all the sprites in my "SetGeometry" are gone, or the screen is black. However you can still see some of those off-screen sprites out of the limits of the camera view. This shouldn't be the case, but alas, it is. Check out the Screen Shots.
What it looks like in UNITY:
What it looks like in the Build:
Here's my main Camera settings:
I started using the "perspective" camera without realizing that for 2D games, Orthographic is recommended. However, Orthographic doesn't seem to work. It doesn't scroll with my character at all. It just stays where it is. I'm tried making it's limits HUGE, but that didn't work.
Just for kicks, I made a build with an Orthographic camera on this first scene (scene 0 in Build settings) and I have the same problem as pictured above. So, I don't think that's the problem.
What am I not doing? What am I doing wrong? Is there a problem with builds on Macs? I don't have a PC, so I'm testing on my Mac at the moment.
Is it tagged wrong? Should I not be using my 2D camera as the Main Camera?
Thanks to anyone who can help!
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