Hi Chris,
I follow the tutorial which cover the phoneme and lip sync part.
I made my 3d player works with lip sync.
All are fine but there is one thing.
By default, the blend shape regarding the phonemes must reach 100 when the speech is played.
However, can I set the weight of blend shape regarding phonemes less, (e.g. 50,) when the speech is played?
As I found that the model may blend too much when talking.
I see that the blend shape weight regarding expression can be adjusted by action.
Is it also possible for blend shape regarding phonemes?
Would you give me some advise. Thanks a lot.
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Comments
I would recommend adjusting the blend shapes themselves to be less intense, but the fixed "100" value is set in the Char script's ProcessLipSync function. You can replace both instances of 100 to 50 to reduce the intensity.
Are you referring to a specific Action type, or use of expression tokens?