Hey all -
Finally starting to look into getting head turning implemented in my project. I'm using Mecanim characters and have defined the neck bone, setup IK Pass on my character's animation controller base layer, and have it looking at active hotspots. It seems as though no matter where I go or how I have a hotspot setup, the player keeps looking down (although he keeps tracking the hotspot...just at a downward angle). Am I missing a step in getting this setup? I mean...it's fairly humorous to watch my character constantly look at his crotch, but methinks I'm doing something wrong...
AC 1.45. Unity 5 Pro.
Comments
If you can't remove the component permanently, you'll have to consider non-IK head turning. This would involve unchecking "IK head-turning" in the Player Inspector, and then supplying parameters for the head pitch and head float angles (and animations in your Animator to make use of them).
Not sure if the cause was the same for you guys, but for anyone else that may be having this issue - check the "animation speed" in your blend tree (if not using IK)
My "look up" animation speed was set to -1, making the character look down constantly.