Hello! I seem to be having a bit of an animation issue when building the project:

Well, the main problem is that the walking animation seems to be sliding on the build (the running anim seems ok), while on the editor it seems fine:

I have no idea if this is related to Unity or AC, so I was wondering if anyone could point me into the right direction
I'm using point-and-click navigation, a character controller, mecanim with rootmotion (either with blendtrees or raw state machines still this problem occurs), Unity's navmesh for pathfinding, and Unity 2019.2.13f1. I also tried using another walk animation, but it still slides.
Any help is much appreaciated!
Thanks
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Well, after trial and error it turns out it was a problem with the character controller component: The min move distance was supposed to be 0, but instead was 0.0001
It's already fixed, thanks and sorry for the inconvenience
Glad to hear it, but strange that you should have gotten a difference between build vs editor behaviour with this.
It was an issue with Unity's Character Controller, then?