Hey Chris and everyone out there. Thank you for the excellent updates. I recently have been testing out my game on iOS and have a successful build that I've been externally testing. The game plays great, you can see that here:
However, I'm running into a few input "issues". These are not deal-breakers, but I've noticed that my players are not receiving the visual feedback which is expected. Here they are (again, iOS iPhone, iPad issues):
You can see my input settings at the screenshot in the link below:
Any help is appreciated. And Chris, if you read this... from deep deep down, thank you. Really thank you. It's so complicated making all these final builds, using asset bundles, making things work on PC, MAC, and mobile... but it does work, and you make it doable without any additional code. It all works because of you. Thank you so much for building AC. It's so well built and versatile.
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Comments
What's your Interaction menu's Source set to, and does this occur when you test in the Editor with "Touch Screen" set as the Input method?
Try it with Unity UI if you're not already - you can copy the default Interaction menu from Default_MenuManager into your own, switch the Source and lock your own Interaction menu to quickly test it out.
If you're using a keyboard/touchpad, I'd expect the Input method would have to be similarly set to Mouse And Keyboard for it to respond properly - otherwise it'll be expecting Touch Screen input.
You'll need to find a way to detect the presence of such a peripheral, but switching AC's "Input method" field at runtime is straightforward enough: