Hello Chris,
Is there a way to simulate CursorHorizontal and Vertical freeaiming on script?
I want to support multiple controllers/gamepads but it seems their axis' are different to define them on old Input Manager
I can define as much as controllers on the new one and call a function on the axis change. Is there a function I can call providing the vector2 movement variable?
or is there any other way to support different controllers?
Thanks
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Comments
Not a Vector2, as the inputs are read separately, but you can provide override hooks for axis reading.
See the Manual's "Remapping inputs" chapter for a rundown, but an example script that lets you switch between different axes for CursorHorizontal would be as follows: