Hello.
New AC user here...currently following along with the 3D Tutorial at
I've had a lot of troubles with AC and Unity in general lately...mostly because I'm still pretty new to the program. Really tuned in this time and was able to do everything correctly up to the animating portion. I have a character that moves, jumps, and turns, but he is frozen in t-pose. I believe I followed each step (created blend tree in animator, added motion fields and linked anims...) What can I do here, or what might I have done wrong? Thanks.
Edit: I docked the animator while running the game. The animations appear to alternate based on the input (left shift triggers the "run" animation and so on) and the "Speed" meter changes based on what I have set their thresholds at as well. But the character remains T-Posed, no matter what.
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Welcome to the community, @kreator.
If you're following the tutorial, are you referring to the robot as the character with the T-pose problems - or are you importing your own model instead?
When it comes to animation, AC will merely control the parameter values you allow it to in the character's Inspector - so it should be the case that even without any AC involvement, the character still plays their default animation correctly. If they're stuck in a T-pose, it's likely that this is an issue related to the model file or their import settings. A T-Pose is usually a sign that the model's Avatar has not been configured.
In the Rig tab of the model's Inspector, set the Animation type to either Humanoid (if they're a human character), or Generic (if this is Tin Pot, the tutorial's robot character). A Humanoid character will then need further configuration of the Avatar.
This is a Unity topic, and more on this can be found in their Documentation pages here.
If things still look wrong, share some screenshots posted onto imgur.com, and we'll see if we can spot what the issue might be.