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Info on steam cloud save and AC save system

Hi everyone,
AC 1.70.0 + Unity 2019.2.17f1 on a 2d game.

I'm publishing my demo on steam, and there's the possibility to activate the cloud save. Do you know if the AC save system is compatible with this system or if I have to do something to work correctly?

Thank you.

Comments

  • I'm not familiar with the way it works, but it wouldn't be automatic.

    It's likely that you'd have to implement a custom SaveFileHandler class, which is a class that AC relies upon for choosing where to save files to, and load them from.

    See the Manual's "Custom save formats and handling" chapter for details.

  • Thank you Chris.

  • @ciro_camera (or anyone else) - did you find a solution for this?

  • Welcome to the community, @giantfox.

    As I understand it, Steam's Auto-Cloud option should work with AC games, since AC uses Unity's Application.persistentDataPath folder for reading and writing.

    The "Unity Applications" example on this page outlines how to configure Steam to read this directory for a Unity-based game:

    https://partner.steamgames.com/doc/features/cloud

    For the "Pattern", i.e. the file extension: this is ".save" by default, but can change if you opt to rely on a different file-format. When saving in the Editor, however, AC will print the full filepath, extension included, used in the Console.

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