So far from my understanding is that the Main Camera is rendering the game right? But UFPS takes over the main camera, I am running post-processing effects on both cameras, the main camera and UFPS "main camera". So my question is how do I make sure that the main camera remains the main camera?
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UFPS requires that it uses its own camera for rendering, but the AC MainCamera would only be used if you take control away e.g. during a cutscene. In that case, post-effects would be required on both cameras.
Oh okay, I thought it might go in that direction. Thanks, Chris.