Hey,
I was just using the before mentioned functions in my Project for controlling, when I saw (reading the documentation) that they are technically the same thing. Is there a reason for this? I would really like to use InputGetButtonDown as usual (only registering the first frame the button is pressed) in my project but at the same time I want to keep using the Kickstarter Player Input. Is the documentation accurate?
Documentation for reference:
https://adventurecreator.org/scripting-guide/class_a_c_1_1_player_input.html#aa937ad734ee65aa4ab795b832a7f9cc4
Thanks in advance!
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Comments
The "returns" doc should be more detailed (which I'll address), but the two are separate.
Both are AC's equivalent of Unity's own Input.GetButton and Input.GetButtonDown functions - with the first being true for the whole time a button is held down, while the second being true only when initially pressed (ie. the "down" state").